V-Ray for SketchUp Annual License

brand: V-Ray
SKU: VR-SKUP-ANNL
P 21,100.00
  • Description

PRODUCT DESCRIPTION

V-Ray Next for SketchUp is more than just a rendering engine. Designed to fit right within your SketchUp workflow, V-Ray Next for SketchUp gives you the added power to quickly and easily create photorealistic renders. Whether you want to show off a new model or visualize your most detailed 3D scene, V-Ray Next for SketchUp will help take your work to the Next level.

V-Ray Next for SketchUp features greatly improved workflow, making it easier and faster than ever to interact with your SketchUp scene, organize your assets, set up lighting, and render your best work. Smarter tech like 3D Scene Intelligence can now automatically analyze and optimize your renders for you, plus take advantage of many performance optimizations for both CPU and GPU rendering. What’s more, on average GPU rendering has been accelerated to be twice as fast as before.

V-Ray Next for SketchUp is immediately compatible with the new SketchUp 2019, as well as versions 2016-2018.

WHAT’S NEW

STREAMLINED WORKFLOW

Powerful asset management. Streamline your workflow and keep track of your entire scene quickly and easily with the new and improved asset management tools in V-Ray Next for SketchUp. You can now search, select and preview assets — including full material setups — all from one location.

Deep SketchUp connection. In addition to rendering, V-Ray Next for SketchUp adds new and improved tools to help you manage your scene, customize your viewport styles, and import V-Ray scenes from other 3D applications. And to expand your toolkit further, it includes improved network rendering and a new V-Ray toolbar to make it easy to access all your favorite tools.

Efficient render control. The new intuitive camera settings make it easy to render your next masterpiece with V-Ray Next for SketchUp. The updated layout for the camera controls let you manipulate the quick and advanced parameters at the same time. You can now specify custom pixel resolutions without bothering with the aspect ratio.

New Materials and Textures. Now in V-Ray Next for SketchUp, the standard V-Ray Material is compatible with PBR metallic reflections that are popular in game engines and other tools such as Substance Designer. And for even greater control, you can also remap the RGB or HSV values of any texture.

Improved user experience. Enjoy an improved user experience for some of your favorite tools, as well as detailed instructions on how to use them. What’s more, you can make material color corrections and see the effect straight away in the V-Ray Frame Buffer.

Smart functionality. V-Ray Next, update 1 adds support for the Cryptomatte render element, which makes it easier to select objects for post-production. The V-Ray color picker also introduces a Kelvin temperature slider, which automatically provides a corresponding RGB color.

SCENE INTELLIGENCE

Automatic exposure and white balance. With the new Automatic Exposure option, V-Ray now uses adaptive learning techniques to help you render a perfectly exposed image each time. You can also rely on the new Automatic White Balance feature to automatically remove any warm or cold light tint coming from the sun or skylight.

Adaptive Dome Light. Adaptive Dome Light can automatically increase your render speed up to 7x faster depending on the scene. The ADL is exceptionally fast when working with interiors, and removes the need to add Portal Lights at windows and openings.

OPTIMIZED PERFORMANCE

Faster Rendering. Render twice as fast with V-Ray Next for SketchUp. Speed and performance optimizations mean faster rendering. Plus, enjoy quicker-than-ever renders with additional GPU-ready features and improved Cloud compatibility.

AI Denoiser. With the new NVIDIA AI Denoiser, you can instantly remove noise while you render. And with the improved V-Ray Denoiser, you can denoise each render element for even more control in post-production.

Optimized Interactive Rendering. The latest update features more responsive CPU interactive rendering when editing scene camera, lighting and materials, as well as a new Light Cache algorithm for improved animation behavior.

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